Matthew Selby - 3D Art Generalist
Flexible 3D artist graduate with professional industry experience and strong engine implementation skills.
Art Skills
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3ds Max, Mudbox.
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Photoshop CC (Texturing, 2D art).
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Substance Painter.
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PBR texturing experience.
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Low to high poly modelling.
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Photo and painted texture work.
Previous Work and Projects
SEMCON Product Infomation - Junior CGI Artist April 2018 - Current
3D graphics team specialising in product showcase animations and still graphics.
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Management of large solo projects.
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Heavy use of V-ray materials/lighting for renders.
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Animation and video editing in 3DsMax and After Effects.
Hunter’s Keep (Project) - Solo Artist 2017
Fully real-time 3D environment project recreating “Hunter’s Keep” from Sunless Sea.
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Architectural and environmental asset creation.
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Created PBR texture sets from photographs.
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Project management.
Spirit’s Tower (Project) - Lead Artist 2017
Grid-based block-puzzle game set inside a miniature wooden carving.
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Acted as art lead, producing documentation, managing artists and communicating with discipline team leads.
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Designed and built a set of grid-based modular environment assets.
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Produced shader effects with the Shader Forge Unity plugin.
Dojo Arcade – Creature Battle Lab - Student Intern (Artist) 2015 - 2016
BAFTA award-winning Real-time mobile fighting game with customisable creatures, set in the lab of a mad scientist.
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Tasked with making a quality pass on all existing creature assets.
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Worked to design and create a set of holiday themed assets to be used as DLC.
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Assisted in the training of new interns.
Education
Teesside University 2013 - June 2017
BA(Hons) Computer Games Art – 2:1
Warwickshire College 2011 - 2013
BTEC Extended Diploma in Creative Media (Games Development) – D*D*D*
Hobbies and Interests
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Table top gaming: Favourites: Carcassonne, Catan, Boss Monster, and Qwerkle.
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PC + Console gaming: Favourites: Civilization, Space Engineers, Stellaris, Mario Kart, Animal Crossing, and the Zelda series.
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Other Interests: Warhammer, hiking/ long distance walks, and baking.
References
Tobias Johnson
Director at Dojo Arcade
Email: tobias@dojo-arcade.com
CURRICULUM VITAE
Printable version: MatthewSelby_3DArt_CV
Production and Team Skills​
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2+ years of Unity experience; particle systems, asset implementation, level assembly and lighting.
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Experience as art lead on two projects.
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Cross discipline communication skills.
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Previous work with Scrum team structure.