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Matthew Selby - 3D Art Generalist

Flexible 3D artist graduate with professional industry experience and strong engine implementation skills.

Art Skills

  • 3ds Max, Mudbox.

  • Photoshop CC (Texturing, 2D art).

  • Substance Painter.

  • PBR texturing experience.

  • Low to high poly modelling.

  • Photo and painted texture work.

Previous Work and Projects


Hunter’s Keep - Solo Artist                                                                                   2017
Fully real-time 3D environment project recreating “Hunter’s Keep” from Sunless Sea.


  • Architectural and environmental asset creation.

  • Created PBR texture sets from photographs.

  • Project management.


Spirit’s Tower - Lead Artist                                                                                    2017
Grid-based block-puzzle game set inside a miniature wooden carving.


  • Acted as art lead, producing documentation, managing artists and communicating with discipline team leads.

  • Designed and built a set of grid-based modular environment assets.

  • Produced shader effects with the Shader Forge Unity plugin.


Dojo Arcade – Creature Battle Lab - Student Intern (Artist)                             2015 - 2016
BAFTA award-winning Real-time mobile fighting game with customisable creatures, set in the lab of a mad scientist.


  • Tasked with making a quality pass on all existing creature assets.

  • Worked to design and create a set of holiday themed assets to be used as DLC.

  • Assisted in the training of new interns.




Teesside University                                                                            2013 - June 2017
BA(Hons) Computer Games Art – 2:1


Warwickshire College                                                                              2011 - 2013
BTEC Extended Diploma in Creative Media (Games Development) – D*D*D*


Hobbies and Interests


  • Table top gaming: Favourites: Carcassonne, Catan, Boss Monster, and Qwerkle.

  • PC + Console gaming: Favourites: Civilization, Space Engineers, Stellaris, Mario Kart, Animal Crossing, and the Zelda series.

  • Other Interests: Warhammer, hiking/ long distance walks, and baking.




Tobias Johnson

Director at Dojo Arcade



Printable version: MatthewSelby_3DArt_CV

Production and Team Skills​

  • 2+ years of Unity experience; particle systems, asset implementation, level assembly and lighting.

  • Experience as art lead on two projects.

  • Cross discipline communication skills.

  • Previous work with Scrum team structure.

Ingi Jensson

Personal Tutor at Teesside University


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