Role: Lead Artist
Spirit's Tower was built as part of the last major group project of my final year at Teesside. The project was designed to be a relaxing "Zen" block puzzle game set within a carved model building.
As well as my roles as art lead I was responsible for environment building and 3D asset creation, as well as technical art. Of note, I built the "Colour Block" shaders and Wood PBR shaders.